You can also follow Squad and Star Theory on the main social media platforms:
Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram [and Facebook [Stay tuned for more exciting and upcoming news and development updates!
Remember, you can share and download crafts and missions on Curse, the KSP Forum and the KSP Steam Workshop.
We also want to remind you that you still have until next week (October 2nd) to participate in our Loading Screen Contest ! So submit your illustrations, screenshots, pictures and/or any form of fanart you’d like to see in KSP’s in-game loading screens! We will select a set of finalists and their art will be included in update 1.8. Star Theory), Scott Manley, Chuck Noble (Principal Engineer at Star Theory), BadNewsBaron, Geoff (Museum of Flight). Take a look at our PAX West booth in our Instagram story videos [(L to R: Galileo, Shadowzone, Snark, EJ_SA, Jatwaa, LGG, Das, Nate Simpson (Creative Dir. Matt, Star Theory developer who got signatures from fans at PAX West who visited our booth. Many of these content creators have since shared their thoughts on this momentous experience across their respective channels and we encourage you all to give them a watch! Thank you all so much, it’s because of your avid support and interest in the game that we have officially grown into a franchise. These pivotal community members had the opportunity to meet with Star Theory and pose questions regarding KSP2 directly to the developers. Also attending the event were leaders within the KSP Forum and Modders Snark, Galileo and LinuxGuruGamer. Over 2,000 Kerbonauts visited our booth to take photos with Jeb on the Mun, watch our “behind closed doors” presentation with exclusive details sharing gameplay footage of KSP2, and all attendees received their very own KSP flag!ĭuring PAX West we also had the chance to hold our very first KSP Community Event with content creators like Scott Manley, Das Valdez, EJ_SA, Shadowzone, Bad News Baron, and Billy Winn Jr. Details about the sequel are sparse at this time, so we can only really speculate regarding the finer points of the experience.We’d like to say thank you again to everyone who visited our Kerbal Space Program booth at PAX West! We are forever grateful for the continued support for Kerbal Space Program 2. The appropriately named Kerbal Space Program 2 was originally revealed at Gamescom 2019 via a cinematic trailer that showcased the game’s more epic side.
It’s currently still expected to only be available for PC whenever it does finally launch. That represents a fairly significant delay for this game, as it was originally expected to launch sometime in 2020 or early 2021. “With everything going on in the world today due to the COVID-19 outbreak, we’re facing many unique challenges that require more time to safely iterate, create, test, and make KSP2 as great as it can be.”Īs it stands, the plan now is to release Kerbal Space Program 2 sometime in the Fall of 2021. “We are making a big, expansive game loaded with new features, but doing so will take longer than we previously anticipated,” says the Kerbal Space Program 2 development team via Twitter. Kerbal Space Program 2 has been delayed due to complications caused by the coronavirus.